Go-bot, go University of Alberta | Publication | 2014-07-01 | |
Analyzing the Impact of Knowledge and Search in Monte Carlo Tree Search in Go University of Alberta | Publication | 2019-01-01 | |
Exploiting Glue Clauses to Design Effective CDCL Branching Heuristics University of Alberta | Publication | 2019-01-01 | |
Integrating Factorization Ranked Features in MCTS : An Experimental Study University of Alberta | Publication | 2017-01-01 | |
An Enhanced Solver for the Game of Amazons University of Alberta | Publication | 2015-03-01 | |
Investigating the Limits of Monte-Carlo Tree Search Methods in Computer Go University of Alberta | Publication | 2014-01-01 | |
Analyzing Simulations in Monte-Carlo Tree Search for the Game of Go University of Alberta | Publication | 2014-01-01 | |
MoHex 2.0: A Pattern-Based MCTS Hex Player University of Alberta | Publication | 2014-01-01 | |
Automatically Configuring Algorithms for Scaling Performance University of Alberta | Publication | 2012-01-01 | |
Revisiting Move Groups in Monte-Carlo Tree Search University of Alberta | Publication | 2012-01-01 | |
Blunder Cost in Go and Hex University of Alberta | Publication | 2012-01-01 | |
Temporal-difference search in computer Go University of Alberta | Publication | 2012-02-01 | |
Game-Tree Search Using Proof Numbers: The First Twenty Years University of Alberta | Publication | 2012-09-01 | Akihiro Kishimoto, Mark H.M. Winands, Martin Müller, Jahn-Takeshi Saito |
Computational Experiments with the RAVE Heuristic University of Alberta | Publication | 2011-01-01 | |
Special Issue on Monte Carlo Techniques and Computer Go University of Alberta | Publication | 2010-12-01 | |
Fuego\textemdash An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search University of Alberta | Publication | 2010-12-01 | Markus Enzenberger, Martin Müller, Broderick Arneson, Richard Segal |
A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm University of Alberta | Publication | 2010-01-01 | |
A Study of UCT and Its Enhancements in an Artificial Game University of Alberta | Publication | 2010-01-01 | |
An Improved Safety Solver in Go Using Partial Regions University of Alberta | Publication | 2008-01-01 | |
Using Artificial Boundaries in the Game of Go University of Alberta | Publication | 2008-01-01 | |
About the Completeness of Depth-First Proof-Number Search University of Alberta | Publication | 2008-01-01 | |
Checkers Is Solved University of Alberta | Publication | 2007-07-01 | |
Solving Probabilistic Combinatorial Games University of Alberta | Publication | 2006-01-01 | |
Recognizing Seki in Computer Go University of Alberta | Publication | 2006-01-01 | |
An Improved Safety Solver for Computer Go University of Alberta | Publication | 2006-01-01 | |
A solution to the GHI problem for depth-first proof-number search University of Alberta | Publication | 2005-11-01 | |
Solving Systems of Difference Constraints Incrementally with Bidirectional Search University of Alberta | Publication | 2004-02-01 | |
Depth-First Discovery Algorithm for incremental topological sorting of directed acyclic graphs University of Alberta | Publication | 2003-11-01 | |
Conditional combinatorial games and their application to analyzing capturing races in Go University of Alberta | Publication | 2003-09-01 | |
Computer Go University of Alberta | Publication | 2002-01-01 | |
Global and local game tree search University of Alberta | Publication | 2001-07-01 | |
Partial order bounding: A new approach to evaluation in game tree search University of Alberta | Publication | 2001-06-01 | |
Review: Computer Go 1984\textendash 2000 University of Alberta | Publication | 2001-01-01 | |