Learning Policies from Human Data for Skat University of Alberta | Publication | 2019-08-01 | |
Robust Continuous Build-Order Optimization in StarCraft University of Alberta | Publication | 2019-08-01 | |
Policy Based Inference in Trick-Taking Card Games University of Alberta | Publication | 2019-08-01 | |
Improving RTS Game AI by Supervised Policy Learning, Tactical Search, and Deep Reinforcement Learning University of Alberta | Publication | 2019-08-01 | Nicolas A. Barriga, Marius Stanescu, Felipe Besoain, Michael Buro |
The 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment University of Alberta | Publication | 2018-07-01 | Brian Magerko, Julio Cé sar Bahamón, Michael Buro, Rossana Damiano, Jo Mazeika, Santiago Ontañón, Justus Robertson, James Ryan, Kristin Siu |
Improving hearthstone AI by learning high-level rollout policies and bucketing chance node events University of Alberta | Publication | 2017-08-01 | |
Game Tree Search Based on Nondeterministic Action Scripts in Real-Time Strategy Games University of Alberta | Publication | 2018-03-01 | |
Guest Editorial Real-Time Strategy Games University of Alberta | Publication | 2016-12-01 | |
Evaluating real-time strategy game states using convolutional neural networks University of Alberta | Publication | 2016-09-01 | Marius Stanescu, Nicolas A. Barriga, Andy Hess, Michael Buro |
Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment University of Alberta | Publication | 2015-03-01 | Tiffany Barnes, Oliver Bown, Michael Buro, Michael Cook, Arne Eigenfeldt, Hé ctor Muñoz-Avila, Santiago Ontañón, Philippe Pasquier, Noriko Tomuro, R. Michael Young, Alexander Zook |
Introducing Hierarchical Adversarial Search, a Scalable Search Procedure for Real-Time Strategy Games University of Alberta | Publication | 2014-01-01 | |
Parallel UCT search on GPUs University of Alberta | Publication | 2014-08-01 | |
Portfolio greedy search and simulation for large-scale combat in starcraft University of Alberta | Publication | 2013-08-01 | |
Recursive Monte Carlo search for imperfect information games University of Alberta | Publication | 2013-08-01 | |
Recap of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) University of Alberta | Publication | 2012-03-01 | |
Adversarial Planning Through Strategy Simulation University of Alberta | Publication | 2007-01-01 | |
Rediscovering \ast -Minimax Search University of Alberta | Publication | 2006-01-01 | |
\ast -Minimax Performance in Backgammon University of Alberta | Publication | 2006-01-01 | |
Tuning evaluation functions by maximizing concordance University of Alberta | Publication | 2005-12-01 | |
Improving heuristic mini-max search by supervised learning University of Alberta | Publication | 2002-01-01 | |
Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs University of Alberta | Publication | 2001-01-01 | |
On resolution with short clauses University of Alberta | Publication | 1996-09-01 | |