Pre-processing spectrogram parameters improve the accuracy of bioacoustic classification using convolutional neural networks University of Alberta | Publication | 2019-04-01 | |
Recap of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) University of Alberta | Publication | 2012-03-01 | |
Scrubbing During Learning In Real-time Heuristic Search University of Alberta | Publication | 2016-10-01 | |
Real-Time Heuristic Search for Pathfinding in Video Games University of Alberta | Publication | 2011-01-01 | |
Deep Variational Autoencoders for NPC Behaviour Classification University of Alberta | Publication | 2019-08-01 | |
Towards Procedurally Generated Languages for Non-playable Characters in Video Games University of Alberta | Publication | 2019-08-01 | Joshua Sirota, Vadim Bulitko, Matthew R. G. Brown, Sergio Poo Hernandez |
Learning to Select Mates in Evolving Non-playable Characters University of Alberta | Publication | 2019-08-01 | Dylan R. Ashley, Valliappa Chockalingam, Braedy Kuzma, Vadim Bulitko |
Evolving recurrent neural networks for emergent communication University of Alberta | Publication | 2019-01-01 | Joshua Sirota, Vadim Bulitko, Matthew R G Brown, Sergio Poo Hernandez |
Learning to select mates in artificial life University of Alberta | Publication | 2019-01-01 | Dylan R. Ashley, Valliappa Chockalingam, Braedy Kuzma, Vadim Bulitko |
Odometry and backtracking: social and individual navigation in group foraging desert harvester ants (Veromessor pergandei) University of Alberta | Publication | 2018-10-01 | Nicola Plowes, Yu Du, Jenna V. Congdon, Vadim Bulitko, Everton S. Soares, Marcia L. Spetch |
Anxious Learning in Real-Time Heuristic Search University of Alberta | Publication | 2018-08-01 | |
Multi-Agent Pathfinding with Real-Time Heuristic Search University of Alberta | Publication | 2018-08-01 | Devon Sigurdson, Vadim Bulitko, William Yeoh, Carlos Hernandez, Sven Koenig |
Automated Planning and Player Modeling for Interactive Storytelling University of Alberta | Publication | 2015-12-01 | |
Practice makes proficient: pigeons (Columba livia) learn efficient routes on full-circuit navigational traveling salesperson problems University of Alberta | Publication | 2014-06-01 | Danielle M. Baron, Alejandro J. Ramirez, Vadim Bulitko, Christopher R. Madan, Ariel Greiner, Peter L. Hurd, Marcia L. Spetch |
Automated Story Selection for Color Commentary in Sports University of Alberta | Publication | 2014-06-01 | |
Passing a Hide-and-Seek Third-Person Turing Test University of Alberta | Publication | 2014-03-01 | Andrew Cenkner, Vadim Bulitko, Marcia Spetch, Eric Legge, Craig G. Anderson, Matthew Brown |
Database-Driven Real-Time Heuristic Search in Video-Game Pathfinding University of Alberta | Publication | 2013-09-01 | |
Not All Locations Are Created Equal: Exploring How Adults Hide and Search for Objects University of Alberta | Publication | 2012-05-01 | Eric L. G. Legge, Marcia L. Spetch, Andrew Cenkner, Vadim Bulitko, Craig Anderson, Matthew Brown, Donald Heth |
Game AI as Storytelling University of Alberta | Publication | 2011-01-01 | |
Automated Storytelling in Sports: A Rich Domain to Be Explored University of Alberta | Publication | 2010-01-01 | |
Player Agency and the Relevance of Decisions University of Alberta | Publication | 2010-01-01 | |
Taking Learning Out of Real-Time Heuristic Search for Video-Game Pathfinding University of Alberta | Publication | 2010-01-01 | |
Case-Based Subgoaling in Real-Time Heuristic Search for Video Game Pathfinding University of Alberta | Publication | 2010-09-01 | |
Exaggerated Claims for Interactive Stories University of Alberta | Publication | 2009-01-01 | |
An evaluation of models for predicting opponent positions in first-person shooter video games University of Alberta | Publication | 2008-12-01 | |
Thinking Too Much: Pathology in Pathfinding University of Alberta | Publication | 2008-01-01 | |