Profile
Keywords: | Feedback, Game-based assessments, Game AI, Eye tracking, Data Mining, Learning Analytics, Learning, Memory, Data Science, Reinforcement Learning, Machine Learning, Artificial Intelligence, Serious Games, Computational Thinking |
Dr. Maria Cutumisu is an Associate Professor in Measurement, Evaluation, and Data Science in the Department of Educational Psychology, Faculty of Education, University of Alberta and an Adjunct Professor in the Department of Computing Science, Faculty of Science, University of Alberta. She graduated with an M.Sc. and a Ph.D. in Computing Science from the Department of Computing Science, University of Alberta, and she trained as a postdoctoral scholar in Learning Sciences at the Stanford Graduate School of Education (AAA Lab). In her Assessment of Learning and Transfer (ALERT) lab, she conducts research that draws on computing science, educational psychology, and educational technology, which has been funded by tri-council PI grants and scholarships (NSERC DG, NSERC CGS-D, SSHRC IG, and SSHRC IDG). Her research interests include feedback processing (SSHRC IDG), machine learning and educational data mining techniques for automated feedback generation (NSERC DG), game-based assessments that support learning and performance-based learning (SSHRC IG grants), computational thinking (CanCode Callysto grants, CCTt tests, and SSHRC IG), AI in games (e.g., reinforcement learning in computer role-playing games), serious games (e.g., the RETAIN game for neonatal resuscitation), and virtual character (i.e., agent) behaviours in interactive computer games with applications in education (NSERC CGS-D). She has employed learning analytics to investigate the impact of K-16 students’ choices (e.g., willingness to choose critical feedback from interactive virtual characters and to revise digital posters) on learning outcomes and mindset within an online game-based assessment environment to understand how prepared students are to learn and innovate. She uses psychophysiological techniques (e.g., eye-tracking, electrodermal activity wearables, and EEG) to provide a comprehensive understanding of students' learning and memory processes (SSHRC IDG, Killam). She is also affiliated with the Centre for Research in Applied Measurement and Evaluation (CRAME), Centre for the Studies of Asphyxia and Resuscitation (CSAR), Centre for Mathematics, Science, and Technology Education (CMASTE), Neuroscience and Mental Health Institute (NMHI) at the University of Alberta, and Women and Children’s Health Research Institute (WCHRI). AI4Society Funded ProjectsOutputs
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A Scoping Review of Empirical Research on Recent Computational Thinking Assessments University of Alberta | Publication | 2019-11-01 | | Serious games, a game changer in teaching neonatal resuscitation? A review University of Alberta | Publication | 2019-06-01 | | RETAIN : A Board Game That Improves Neonatal Resuscitation Knowledge Retention University of Alberta | Publication | 2019-01-01 | | Growth Mindset Moderates the Effect of the Neonatal Resuscitation Program on Performance in a Computer-Based Game Training Simulation University of Alberta | Publication | 2018-07-01 | | Computer-game construction: A gender-neutral attractor to Computing Science University of Alberta | Publication | 2010-11-01 | | Using Topic Modeling to Extract Pre-Service Teachers' Understandings of Computational Thinking From Their Coding Reflections University of Alberta | Publication | 2019-11-01 | | A digital game-based assessment of middle-school and college students' choices to seek critical feedback and to revise University of Alberta | Publication | 2019-04-01 | | Eye Tracking the Feedback Assigned to Undergraduate Students in a Digital Assessment Game University of Alberta | Publication | 2019-09-01 | Maria Cutumisu, Krystle-Lee Turgeon, Tasbire Saiyera, Steven Chuong, Lydia Marion Gonzá lez Esparza, Rob MacDonald, Vasyl Kokhan | Educating and Measuring Choice: A Test of the Transfer of Design Thinking in Problem Solving and Learning University of Alberta | Publication | 2019-04-01 | Doris B. Chin, Kristen P. Blair, Rachel C. Wolf, Luke D. Conlin, Maria Cutumisu, Jay Pfaffman, Daniel L. Schwartz | The association between feedback-seeking and performance is moderated by growth mindset in a digital assessment game University of Alberta | Publication | 2019-04-01 | | Feedback Valence Agency Moderates the Effect of Pre-service Teachers' Growth Mindset on the Relation Between Revising and Performance University of Alberta | Publication | 2019-08-01 | | PROSPeCT : A Predictive Research Online System for Prostate Cancer Tasks University of Alberta | Publication | 2019-11-01 | Maria Cutumisu, Catalina Vasquez, Maxwell Uhlich, Perrin H. Beatty, Homeira Hamayeli-Mehrabani, Rume Djebah, Albert Murtha, Russell Greiner, John D. Lewis | The informational value of feedback choices for performance and revision in a digital assessment game University of Alberta | Publication | 2018-11-01 | | The Influence of Feedback Choice on University Students' Revision Choices and Performance in a Digital Assessment Game University of Alberta | Publication | 2018-08-01 | | The impact of critical feedback choice on students\textquotesingle revision, performance, learning, and memory University of Alberta | Publication | 2018-01-01 | | Assessing Whether Students Seek Constructive Criticism: The Design of an Automated Feedback System for a Graphic Design Task University of Alberta | Publication | 2016-12-01 | | Testing the Effectiveness of iPad Math Game University of Alberta | Publication | 2015-01-01 | Kristen Pilner Blair, Jay Pfaffman, Maria Cutumisu, Nicole Hallinen, Daniel Schwartz | Interactive story authoring: A viable form of creative expression for the classroom University of Alberta | Publication | 2008-09-01 | | ScriptEase : A generative/adaptive programming paradigm for game scripting University of Alberta | Publication | 2007-06-01 | Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Michael Carbonaro, Harvey Duff, Stephanie Gillis | Generating Ambient Behaviors in Computer Role-Playing Games University of Alberta | Publication | 2006-09-01 | | A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games University of Alberta | Publication | 2005-01-01 | | Generating Ambient Behaviors in Computer Role-Playing Games University of Alberta | Publication | 2005-01-01 | | Simulation-Based Summative Assessment of Neonatal Resuscitation Providers Using the RETAIN Serious Board Game\textemdashA Pilot Study University of Alberta | Publication | 2020-01-01 | | The relation between academic achievement and the spontaneous use of design-thinking strategies University of Alberta | Publication | 2020-05-01 | | Mindset Moderates Healthcare Providers\textquotesingle Longitudinal Performance in a Digital Neonatal Resuscitation Simulator University of Alberta | Publication | 2021-02-01 | | Digital Simulation Improves, Maintains, and Helps Transfer Health-Care Providers\textquotesingle Neonatal Resuscitation Knowledge University of Alberta | Publication | 2021-01-01 | | Health Care Providers' Performance, Mindset, and Attitudes Toward a Neonatal Resuscitation Computer-Based Simulator: Empirical Study University of Alberta | Publication | 2020-12-01 | | Using the RETAIN Tabletop Simulator as a Summative Assessment Tool for Neonatal Resuscitation Healthcare Professionals: A Pilot Study University of Alberta | Publication | 2020-11-01 | | Unsupervised Machine Learning Algorithms Examine Healthcare Providers\textquotesingle Perceptions and Longitudinal Performance in a Digital Neonatal Resuscitation Simulator University of Alberta | Publication | 2020-09-01 | |
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