Profile 
                            Keywords: Feedback, Game-based assessments, Game AI, Eye tracking, Data Mining, Learning Analytics, Learning, Memory, Data Science, Reinforcement Learning, Machine Learning, Artificial Intelligence, Serious Games, Computational Thinking 
Dr. Maria Cutumisu is an Associate Professor in Measurement, Evaluation, and Data Science  in the Department of Educational Psychology, Faculty of Education, University of Alberta and an Adjunct Professor in the Department of Computing Science, Faculty of Science, University of Alberta. She graduated with an M.Sc. and a Ph.D. in Computing Science from the Department of Computing Science, University of Alberta, and she trained as a postdoctoral scholar in Learning Sciences at the Stanford Graduate School of Education (AAA Lab ). In her Assessment of Learning and Transfer (ALERT) lab , she conducts research that draws on computing science, educational psychology, and educational technology, which has been funded by tri-council PI grants and scholarships (NSERC DG, NSERC CGS-D, SSHRC IG, and SSHRC IDG). Her research interests include feedback processing (SSHRC IDG), machine learning and educational data mining techniques for automated feedback generation (NSERC DG), game-based assessments that support learning and performance-based learning (SSHRC IG grants), computational thinking (CanCode Callysto grants , CCTt tests , and SSHRC IG), AI in games (e.g., reinforcement learning in computer role-playing games), serious games (e.g., the RETAIN  game for neonatal resuscitation), and virtual character (i.e., agent) behaviours in interactive computer games with applications in education (NSERC CGS-D). She has employed learning analytics to investigate the impact of K-16 students’ choices (e.g., willingness to choose critical feedback from interactive virtual characters and to revise digital posters) on learning outcomes and mindset within an online game-based assessment environment to understand how prepared students are to learn and innovate. She uses psychophysiological techniques (e.g., eye-tracking, electrodermal activity wearables, and EEG) to provide a comprehensive understanding of students' learning and memory processes (SSHRC IDG, Killam). She is also affiliated with the Centre for Research in Applied Measurement and Evaluation (CRAME) , Centre for the Studies of Asphyxia and Resuscitation (CSAR) , Centre for Mathematics, Science, and Technology Education (CMASTE) , Neuroscience and Mental Health Institute (NMHI)  at the University of Alberta, and Women and Children’s Health Research Institute (WCHRI) . 
AI4Society Funded Projects Outputs Show only Author 
            
                
                    
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                A Scoping Review of Empirical Research on Recent Computational Thinking Assessments  University of Alberta Publication 2019-11-01 Serious games, a game changer in teaching neonatal resuscitation? A review  University of Alberta Publication 2019-06-01 RETAIN : A Board Game That Improves Neonatal Resuscitation Knowledge Retention  University of Alberta Publication 2019-01-01 Growth Mindset Moderates the Effect of the Neonatal Resuscitation Program on Performance in a Computer-Based Game Training Simulation  University of Alberta Publication 2018-07-01 Computer-game construction: A gender-neutral attractor to Computing Science  University of Alberta Publication 2010-11-01 Using Topic Modeling to Extract Pre-Service Teachers' Understandings of Computational Thinking From Their Coding Reflections  University of Alberta Publication 2019-11-01 A digital game-based assessment of middle-school and college students' choices to seek critical feedback and to revise  University of Alberta Publication 2019-04-01 Eye Tracking the Feedback Assigned to Undergraduate Students in a Digital Assessment Game  University of Alberta Publication 2019-09-01 Maria  Cutumisu , Krystle-Lee Turgeon, Tasbire Saiyera, Steven Chuong, Lydia Marion Gonzá lez Esparza, Rob MacDonald, Vasyl Kokhan
Educating and Measuring Choice: A Test of the Transfer of Design Thinking in Problem Solving and Learning  University of Alberta Publication 2019-04-01 Doris B. Chin, Kristen P. Blair, Rachel C. Wolf, Luke D. Conlin, 
Maria  Cutumisu , Jay Pfaffman, Daniel L. Schwartz
The association between feedback-seeking and performance is moderated by growth mindset in a digital assessment game  University of Alberta Publication 2019-04-01 Feedback Valence Agency Moderates the Effect of Pre-service Teachers' Growth Mindset on the Relation Between Revising and Performance  University of Alberta Publication 2019-08-01 PROSPeCT : A Predictive Research Online System for Prostate Cancer Tasks  University of Alberta Publication 2019-11-01 Maria  Cutumisu , Catalina Vasquez, Maxwell Uhlich, Perrin H. Beatty, Homeira Hamayeli-Mehrabani, Rume Djebah, Albert Murtha, 
Russell  Greiner , John D. Lewis
The informational value of feedback choices for performance and revision in a digital assessment game  University of Alberta Publication 2018-11-01 The Influence of Feedback Choice on University Students' Revision Choices and Performance in a Digital Assessment Game  University of Alberta Publication 2018-08-01 The impact of critical feedback choice on students\textquotesingle revision, performance, learning, and memory  University of Alberta Publication 2018-01-01 Assessing Whether Students Seek Constructive Criticism: The Design of an Automated Feedback System for a Graphic Design Task  University of Alberta Publication 2016-12-01 Testing the Effectiveness of iPad Math Game  University of Alberta Publication 2015-01-01 Kristen Pilner Blair, Jay Pfaffman, 
Maria  Cutumisu , Nicole Hallinen, Daniel Schwartz
Interactive story authoring: A viable form of creative expression for the classroom  University of Alberta Publication 2008-09-01 ScriptEase : A generative/adaptive programming paradigm for game scripting  University of Alberta Publication 2007-06-01 Maria  Cutumisu , Curtis Onuczko, Matthew McNaughton, Thomas Roy, 
Jonathan  Schaeffer , Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, 
Michael  Carbonaro , Harvey Duff, Stephanie Gillis
Generating Ambient Behaviors in Computer Role-Playing Games  University of Alberta Publication 2006-09-01 A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games  University of Alberta Publication 2005-01-01 Generating Ambient Behaviors in Computer Role-Playing Games  University of Alberta Publication 2005-01-01 Simulation-Based Summative Assessment of Neonatal Resuscitation Providers Using the RETAIN Serious Board Game\textemdashA Pilot Study  University of Alberta Publication 2020-01-01 The relation between academic achievement and the spontaneous use of design-thinking strategies  University of Alberta Publication 2020-05-01 Mindset Moderates Healthcare Providers\textquotesingle Longitudinal Performance in a Digital Neonatal Resuscitation Simulator  University of Alberta Publication 2021-02-01 Digital Simulation Improves, Maintains, and Helps Transfer Health-Care Providers\textquotesingle Neonatal Resuscitation Knowledge  University of Alberta Publication 2021-01-01 Health Care Providers' Performance, Mindset, and Attitudes Toward a Neonatal Resuscitation Computer-Based Simulator: Empirical Study  University of Alberta Publication 2020-12-01 Using the RETAIN Tabletop Simulator as a Summative Assessment Tool for Neonatal Resuscitation Healthcare Professionals: A Pilot Study  University of Alberta Publication 2020-11-01 Unsupervised Machine Learning Algorithms Examine Healthcare Providers\textquotesingle Perceptions and Longitudinal Performance in a Digital Neonatal Resuscitation Simulator  University of Alberta Publication 2020-09-01