The compressed differential heuristic University of Alberta | Publication | 2017-12-01 | |
Go-bot, go University of Alberta | Publication | 2014-07-01 | |
ArvandHerd: Parallel Planning with a Portfolio University of Alberta | Publication | 2012-01-01 | |
Inconsistent heuristics in theory and practice University of Alberta | Publication | 2011-06-01 | |
Computer-game construction: A gender-neutral attractor to Computing Science University of Alberta | Publication | 2010-11-01 | |
Automating Layouts of Sewers in Subdivisions University of Alberta | Publication | 2010-01-01 | |
Deferring design pattern decisions and automating structural pattern changes using a design-pattern-based programming system University of Alberta | Publication | 2009-04-01 | |
Extending the Applicability of Pattern and Endgame Databases University of Alberta | Publication | 2009-03-01 | |
Using abstraction in Two-Player Games University of Alberta | Publication | 2008-01-01 | |
Automatic Generation of Search Engines University of Alberta | Publication | 2006-01-01 | |
Partial Information Endgame Databases University of Alberta | Publication | 2006-01-01 | |
Patttern-Based AI Scripting Using ScriptEase University of Alberta | Publication | 2003-01-01 | |
FastLSA : a fast, linear-space, parallel and sequential algorithm for sequence alignment University of Alberta | Publication | 2003-01-01 | |
Distributed game-tree search using transposition table driven work scheduling University of Alberta | Publication | 2018-01-01 | |
Generative design patterns University of Alberta | Publication | 2018-01-01 | |
Generating parallel programs from the wavefront design pattern University of Alberta | Publication | 2002-01-01 | |
Pattern-based parallel programming University of Alberta | Publication | 2018-01-01 | |
From patterns to frameworks to parallel programs University of Alberta | Publication | 2002-12-01 | |
The games computers (and people) play University of Alberta | Publication | 2000-01-01 | |
Optimizing Mutual Exclusion Synchronization in Explicitly Parallel Programs University of Alberta | Publication | 2000-01-01 | |
Sokoban: Evaluating standard single-agent search techniques in the presence of deadlock University of Alberta | Publication | 1998-01-01 | |
Concurrent SSA form in the presence of mutual exclusion University of Alberta | Publication | 2018-01-01 | |
Using PI /OT to support complex parallel I/O University of Alberta | Publication | 2018-01-01 | |
Poker as a testbed for AI research University of Alberta | Publication | 1998-01-01 | |
Pattern-based object-oriented parallel programming University of Alberta | Publication | 1997-01-01 | |
Searching with pattern databases University of Alberta | Publication | 1996-01-01 | |
Software Engineering Considerations in the Construction of Parallel Programs University of Alberta | Publication | 1995-01-01 | |
The Enterprise model for developing distributed applications University of Alberta | Publication | 1993-08-01 | |
Chapter 1 The game of chess University of Alberta | Publication | 1992-01-01 | |
A template-based approach to the generation of distributed applications using a network of workstations University of Alberta | Publication | 1991-01-01 | |
Empirical results with conspiracy numbers University of Alberta | Publication | 1990-02-01 | |
The history heuristic and alpha-beta search enhancements in practice University of Alberta | Publication | 1989-01-01 | |
Interactive story authoring: A viable form of creative expression for the classroom University of Alberta | Publication | 2008-09-01 | |
ScriptEase : A generative/adaptive programming paradigm for game scripting University of Alberta | Publication | 2007-06-01 | Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Michael Carbonaro, Harvey Duff, Stephanie Gillis |
Generating Ambient Behaviors in Computer Role-Playing Games University of Alberta | Publication | 2006-09-01 | |
A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games University of Alberta | Publication | 2005-01-01 | |
Checkers Is Solved University of Alberta | Publication | 2007-07-01 | |
Multidisciplinary students and instructors University of Alberta | Publication | 2008-01-01 | |
Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games University of Alberta | Publication | 2006-01-01 | |
Bots Get Smart University of Alberta | Publication | 2008-12-01 | |
Rediscovering \ast -Minimax Search University of Alberta | Publication | 2006-01-01 | |
\ast -Minimax Performance in Backgammon University of Alberta | Publication | 2006-01-01 | |
Generating Ambient Behaviors in Computer Role-Playing Games University of Alberta | Publication | 2005-01-01 | |
Duality in permutation state spaces and the dual search algorithm University of Alberta | Publication | 2008-03-01 | |